Friday, December 3, 2010
APB Reloaded MMO. A look at Pay to Play Games as F2P Games
Sunday, November 28, 2010
ZOMG More New MMORPGs
In Other news – War of Angels began its OPEN beta testing on November 24. I first played the game onGamigo months ago, but after learning about the North American IP block, I quickly became frustrated. Right after that IP block was announced, Neowiz – the Korean MMO developer behind S4 League announced that they themselves would release War of Angels globally through their own website. Those in Europe would still have to play on the Gamigo version though. Everyone else gets to play on one global service. I’m surprised that War of Angels was EU only on Gamigo, as Gamigo has several games available in both EU and North America including King of Kings 3 as well as their browser based title Cultures Online. They also have Martial Empires and Fiesta Online for Europe only. Luckily Fiesta Online is available in the U.S. Too, but Martial Empires isn’t. I’m wondering when CR-Space will get around to releasing a U.S. Version of Martial Empires…..
Another game that I should mention is Myth Angels Online from UserJoy. The game looks and plays like Angels Online from IGG, but apparently this version is supposed to be bigger and better. Those who disliked Angels Online shouldn’t even give this new Myth Angels Online a try though, as the graphics and gameplay are nearly identical. In FPS news, Mission Against Terror added several new game modes and Genesis A.D launched into open beta. Dynasty Warriors Online and Zentia also launched into full release – exiting their open beta phases, which means both games also received a bunch of updates.
November so far is looking great, but what I’m really looking forward to is the new games Webzen unveiled – Continent of the Ninth, Battery Online and R2: Reign of Revolution.
Tuesday, November 23, 2010
FreeStyle Street Basketball MMO Rocks
Wednesday, November 17, 2010
APB Free to Play
Friday, November 12, 2010
Where are all the Turn Based MMORPGs?
Turn based RPGs on the Playstation 2 were big business. Single player RPGs like Tales of Vesperia and Final Fantasy 13 on the Xbox 360 were fairly big games too. As an avid MMORPG gamer, I’m a bit disappointed that there are so few turn based MMORPGs available. I’ve looked for quite a while and I’ve only found a handful of decent ones. I think Atlantica Online from Ndoors is probably the best one. The game has great 3D visuals and a ton of playable characters. Like Sword 2 from GamersFirst, you can also control 3+ characters at once, which gives the game some unique dynamics. The only other remotely popular turn based MMORPG is Wonderland Online from IGG. It’s a 2D MMORPG with awful graphics. I actually like the 2D graphics in WonderKing and Grand Chase, but the visuals in Wonderland Online are bleh at best. Graphics are important, but its not a deal breaker for me. After all, one of the best MMORPGs if you ask me is Ragnarok Online from Gravity Interactive, and it doesn’t have very good graphics, especially compared to newer games like Iris Online from gPotato.
If you’ve never played either Atlantica Online or Wonderland Online do yourself a favor and play Atlantica Online. Of if you want to lower your exceptions before playing either, try Myth War 2 Online or Zodiac Online. Those are both pretty low tier turn based MMORPGs. WeMade Entertainment has Digimon Battle – which is also a pretty bad game. The only reason Digimon Battle is bad is its a really old MMORPG. The game is like 6+ years old. But if you were to only play ONE turn based MMORPG definitely make it Atlantica Online. I think Ndoors did a phenomenal job with it the game. It has some 10+ playable classes, top notch 3D graphics and a huge game world. I can’t imagine why there aren’t more games like it. Ndoors has proven that turn based MMORPGs can be successful – so why are so many game developers still releasing very generic 3D anime MMORPGs? Iris Online for example from gPotato is a really sleek game, but it brings nothing new to the table. The same thing applies to Zentia from ChangYou. It’s a fairly solid title, but it brings nothing new to the table either. I had a chance to play Loong: The Power of the Dragon from Gamigo the other day and I was really surprised by the game’s visuals. Too bad even though the gameplay is fluid, there aren’t really any special gameplay mechanics which would make the game unique.
One thing I can’t quite figure out is why game developers keep churning out MMOFPS games. Ijji just released Genesis A.D last week on Nov 8 and plans on releasing their World War 2 themed Karma: Operation Barbarossa later in the year. I think aside from fantasy MMORPGs the second most popular genre is MMOFPS games. Sci-fi MMORPGs are probably less popular than turn based MMORPGs, as the only sci-fi MMORPGs I can think of are RF Online and Megaten. That’s it.
Anyway guys, I know I got super side tracked with this one, but I’d like to see more turn based MMOs out there. More specifically, more games like Atlantica.
Monday, November 8, 2010
Best MMO Cash Shops
Cash shops in MMORPGs should be focused on one thing and one thing only – convenience. With the growth of free to play MMOs and MMORPGs and dozens of new games launching every year, I feel I should write something dedicated to cash shops and how they should be run. MMO publishers aren’t in the business of charity. They’re looking to turn a profit, so they want to sell things in their cash shops that people find useful and will want to buy. But if the cash shop items are too imbalanced or required to play, gamers will get angry and leave the game. So game publishers need to find a perfect balance. I think Allods Online from gPotato is a good example of a game that failed because of its cash shop woes. The game was incredibly fun, albeit a WoW clone. In fact, It was easily on par with Runes of Magic from Frogster, which was one of the highest rated free to play games ever. I remember the first day of the open beta for Allods. The game was mind-blowingly packed. The starting city was enormous, but it was FILLED with players. Every quest NPC was surrounded by players eagerly talking to and handing in quests. Some time later, gPotato added “Fear of death” to the game, which added a harsh death penalty, which could only be removed by either waiting 2 hours for it to go away on its own or through a cash shop item called “perfume”. One thing led to another and the cash shop because worse and worse. The game became too cash shop dependent. I think gPotato made a good deal of money early on, but in the long run, gPotato angered their players, and many of them quit.
The trick is to create a cash shop which doesn’t break the game. A cash shop should offer players convenience, without making it mandatory. Changyou for example promised that their new MMORPG Zentia could be played to max level without ever buying anything from the cash shop. Most MMORPGs today can be enjoyed without having to spend money in the cash shop, but some games can’t. Those games, unfortunately, are shooting themselves in the foot. Games like Shaiya from Aeria Games and browser games like Caesary and Lord of Ultima are incredibly cash shop dependent. Practically every browser based strategy game from Grepolis to Travian are absurdly cash shop dependent. So much so, that if you DON’T spend money in the cash shop, you have no chance of doing well. I think MapleStory from Nexon has one of the best cash shops ever. Why? Because the only items for sale are experience enhancement items and clothing for your avatar. Nothing is game-breaking and it’s all largely used for convenience. I think it’s easier for MapleStory to have a balanced cash shop over games like War of Angels and King of Kings 3, as MapleStory doesn’t have PvP while these other games do. Any PvP MMORPG has to make sure items sold in the cash shop aren’t imbalanced. EverQuest 2 for example, from Sony Online Entertainment, sells armor and weapons in its cash shop. Luckily, the items for sale are only mediocre – the best gear in the game can ONLY be obtained by actually playing the game and earning the gear.
So the ideal MMO cash shop should only sell things like clothing and convenience items. Convenience items being increased XP scrolls and teleportation scrolls. When a game like Grand Chase from Ntreev or Legend of Edda from GamesCampus sells items to its players that increase their XP rate, it doesn’t affect anyone in a negative way. I mean, who cares if some random player is gaining XP at a faster than than I am? The only time a cash shop can really annoy players is when players are REQUIRED to use it in order to get ahead, or if it sells an item that can imbalance PvP. Most MMOs these days, including the new Genesis A.D and League of Legends don’t sell anything in their stores which would imbalance the game.
So which game do you think has the most unfair cash shop? Which has the best? Let me know in the comments!
Wednesday, November 3, 2010
Side Scrolling MMORPGs 4TW
Why is it that just about every side scrolling MMORPG has been very successful? For a long while MapleStory from Nexon was the only side scrolling MMORPG on the block – at least until Ndoors decided to embrace the sub genre with their WonderKing game. Ndoors is probably best known for the turn based MMORPG Atlantica Online, and that’s it. I think a few months after Ndoors released WonderKing, Nexon actually bought the entire company. I think it’s because Nexon saw WonderKing as a thread to MapleStory’s dominance. It’s safe to say that after Runescape from Jagex, MapleStory is the most profitable and most popular free to play MMORPG on the market. WonderKing isn’t nearly as big of a success as MapleStory has been, but the game definitely carved out its own slice of the 2D MMORPG market.
WonderKing isn’t the only new side scrolling MMORPG to release chasing after MapleStory’s success. Fists of Fu from OutSpark is a 2D action MMORPG that’s trying to mix MapleStory and Dragon Saga style gameplay. Whether it’ll be successful or not remains unknown – as the game launched into open beta recently. I doubt it’ll be as successful as Outspark’s flagship anime MMORPG Fiesta Online. For those that didn’t know Fiesta Online is by far the most successful game OutSpark has. I think Secret of the Solstice (The Ragnarok Online clone they have) is their second most popular, but Fiesta is leaps and bounds ahead of Secret of the Solstice. They pretty much abandoned their other MMORPGs – Project Powder and Wind Slayer. They for sure abandoned Dance Groove Online and Blackshot. Hopefully these two games launch through another publisher.
Aside from the growth of side scrolling MMORPGs, games like Forsaken World from Perfect World Entertainment and War of Angels from Neowiz have attracted quite a bit of attention. Many Perfect World, Battle of the Immortals and Jade Dynasty fans have been flocking to try Forsaken World. Too bad the game is still in phase 1 closed beta, with full release being severla years in the future. Suba Games has been pushing Mission Against Terror quite hard lately. I just wish they’d get around to releasing Priston Tale 2 sometime soon, as that game has been on hiatus forever. The worst thing about it is that it’s already released in Europe through Gamerkraft, who also publishes FreeJack. I’m also waiting for Netmarble to release Koongya Adventure in the U.S. Instead of releasing it, they recently launched Uncharted Waters Online instead. It’s not a terrible game, but it’s too much like Voyage Century for my taste. On the positive side, Uncharted Waters Online is one of the only Japanese MMORPGs out there. Yeah, it’s developed in Japan. I think Lucent Heart (Beanfun) and Dynasty Warriors Online (Aeria Games) are some of the only other Japanese MMORPGs.
Anyway, I’m getting side tracked here. I think it’s clear that side scrolling MMORPGs are incredibly popular. I suspect that both WonderKing and Fists of Fu will prove to be a success in the near future.