Showing posts with label Legend of Edda. Show all posts
Showing posts with label Legend of Edda. Show all posts

Saturday, December 11, 2010

Best MMORPGs of 2010

MMORPGs offer the most in-depth gaming experiences, and the year 2010 has seen the release of some truly spectacular games. Vindictus, by Nexon, is a highly polished MMORPG that makes great use of instanced stages, and persistent world cities. The Celtic theme adds to the immersion, and the fluid gameplay and graphics, powered by the Source engine all add up to give Vindictus high production value all around.

Players looking for a more traditional MMORPG experience can look towards either Legend of Edda or Iris Online. Both games are developed by the same Korean studio, buy published by different portals here in the US. Legend of Edda has a ‘chibi’ theme and is published by GamesCampus. Iris Online has a Gypsy theme and is published by gPotato. Both games have anime style graphics, and fairly traditional gameplay mechanics. Iris Online is a bit more original, and has a more complex class system. The game is also more fully 3D, allowing for more exploration. Legend of Edda is much simpler, and has a pretty linear progression path both in terms of class progression and world exploration. Play one, or try both since they’re free to play! Unfortunately Iris Online shut down, but Legend of Edda is still around through GamenGame.

Moving on, lets talk about Battle of the Immortals. It is published by Perfect World Entertainment and is perhaps their most original MMORPG. Many of their previous games look and play like one another, but Battle of the Immortals was built on a totally different engine. It plays more like an action RPG. It has an isometric camera angle, and point-and-click movement. The game is easy to get into, and great for casual players.

Another interesting MMORPG from 2010 is Allods Online. This game combines the familiar graphic style and interface found in the popular World of Warcraft, but adds plenty of new features. Like Neo Steam and ARGO, it has a steampunk MMO Theme. That means air ships, rifles, and other fancy technologies are present. Allods Online has a very steady pacing, similar to high quality MMORPGs rather than the grind based gameplay found in many Asian MMORPGs.

Now lets get to some of the previously pay to play MMORPGs that required a monthly subscription that have been converted to free to play this year. Let’s start with EverQuest 2. It is a very well known game by Sony Online Entertainment. SOE got their feet wet in this f2p market with Free Realms and Clone Wars Adventures, both of which were aimed at a younger audience. Now that they’ve learned a bit about free to play, they’ve released EverQuest 2: Extended. Its free to play with several restrictions. Players can purchase access to additional races and classes via a cash shop. SOE also converted Pirates of the Burning Sea to f2p this year. Pirates of the Burning Sea is now perhaps the most in depth free to play game available. It has deep economic features that make it ideal for players looking for a game they can spend months or even years with.

There they are, some of the best MMORPGs of 2010. There were plenty of others but this should be enough to keep you busy over the holiday break!

Monday, November 8, 2010

Best MMO Cash Shops

Cash shops in MMORPGs should be focused on one thing and one thing only – convenience. With the growth of free to play MMOs and MMORPGs and dozens of new games launching every year, I feel I should write something dedicated to cash shops and how they should be run. MMO publishers aren’t in the business of charity. They’re looking to turn a profit, so they want to sell things in their cash shops that people find useful and will want to buy. But if the cash shop items are too imbalanced or required to play, gamers will get angry and leave the game. So game publishers need to find a perfect balance. I think Allods Online from gPotato is a good example of a game that failed because of its cash shop woes. The game was incredibly fun, albeit a WoW clone. In fact, It was easily on par with Runes of Magic from Frogster, which was one of the highest rated free to play games ever. I remember the first day of the open beta for Allods. The game was mind-blowingly packed. The starting city was enormous, but it was FILLED with players. Every quest NPC was surrounded by players eagerly talking to and handing in quests. Some time later, gPotato added “Fear of death” to the game, which added a harsh death penalty, which could only be removed by either waiting 2 hours for it to go away on its own or through a cash shop item called “perfume”. One thing led to another and the cash shop because worse and worse. The game became too cash shop dependent. I think gPotato made a good deal of money early on, but in the long run, gPotato angered their players, and many of them quit.

allods-online-chief-of-orcs

The trick is to create a cash shop which doesn’t break the game. A cash shop should offer players convenience, without making it mandatory. Changyou for example promised that their new MMORPG Zentia could be played to max level without ever buying anything from the cash shop. Most MMORPGs today can be enjoyed without having to spend money in the cash shop, but some games can’t. Those games, unfortunately, are shooting themselves in the foot. Games like Shaiya from Aeria Games and browser games like Caesary and Lord of Ultima are incredibly cash shop dependent. Practically every browser based strategy game from Grepolis to Travian are absurdly cash shop dependent. So much so, that if you DON’T spend money in the cash shop, you have no chance of doing well. I think MapleStory from Nexon has one of the best cash shops ever. Why? Because the only items for sale are experience enhancement items and clothing for your avatar. Nothing is game-breaking and it’s all largely used for convenience. I think it’s easier for MapleStory to have a balanced cash shop over games like War of Angels and King of Kings 3, as MapleStory doesn’t have PvP while these other games do. Any PvP MMORPG has to make sure items sold in the cash shop aren’t imbalanced. EverQuest 2 for example, from Sony Online Entertainment, sells armor and weapons in its cash shop. Luckily, the items for sale are only mediocre – the best gear in the game can ONLY be obtained by actually playing the game and earning the gear.

caesary-region

So the ideal MMO cash shop should only sell things like clothing and convenience items. Convenience items being increased XP scrolls and teleportation scrolls. When a game like Grand Chase from Ntreev or Legend of Edda from GamesCampus sells items to its players that increase their XP rate, it doesn’t affect anyone in a negative way. I mean, who cares if some random player is gaining XP at a faster than than I am? The only time a cash shop can really annoy players is when players are REQUIRED to use it in order to get ahead, or if it sells an item that can imbalance PvP. Most MMOs these days, including the new Genesis A.D and League of Legends don’t sell anything in their stores which would imbalance the game.

So which game do you think has the most unfair cash shop? Which has the best? Let me know in the comments!

Sunday, October 3, 2010

GamesCampus MMO Publisher is Growing Fast!

GamesCampus – the free to play MMO publisher which launched back in 2006 with one MMO (Shot Online) has been growing rapidly over the years. They now publish at least half a dozen games with plans to launch numerous new games in the future. I’ve written about other MMORPG publishers in the past, but I wanted to talk about GamesCampus today because they recently announced that they would be publishing Drift City in North America. Yep – you heard me correctly. GamesCampus will be publishing Drift City soon. After October 28 to be precise. So what’s going to have to the ijji version of the game? It’s going to shut down. Don’t worry though – players can transfer their characters to the GamesCampus version after the game closes its doors. Unfortunately cash shop items bought on the ijji version and Gcoins acquired will not be transferable. Players can spend their Gcoins on some other MMORPGs that ijji publishes though like HolyBeast Online, Rohan Online, Genesis A.D, Lunia, Luminary: Rise of the Goonzu, and numerous other titles.

Besides Drift City, GamesCampus launched a new anime MMORPG into closed beta this week – Legend of Edda. The game actually entered into closed beta on September 30, 2010 and is a cute MMORPG with chibi style graphics. After playing the game for a while I was surprised to learn that Legend of Edda is actually a PvP intensive game. The game features large scale faction battles like Aika Online from gPotato and Fantasy Earth Zero from GamePot USA. On a side note I think gPotato has been doing really swell lately too. They continue to update their older games like Rappelz and Fly For Fun. Even Tales Runner remains updated too. Too bad FreeJack launched recently, it’ll be competing with Tales Runner, as it’s the only other parkour style foot racing MMO. GamesCampus is also working on launching a tank themed MMO called Tank Ace, which will compete with World of Tanks. Too bad there’s no definitive release on Tank Ace, as the game looks neat. I thought World of Tanks was neat, but the game was super annoying, as higher level players and tanks 1 shotted lower level tanks. It’s realistic and all, but bleh. It played too much like NavyField.

Over the last few months GamesCampus also launched two games into full release. Soul Master being the more interesting one and Heroes in the Sky being the other. I like Soul Master because it’s a unique with strategy elements. It plays like Dragonica Online from Gravity Interactive, except with some unique strategy aspects. Heroes in the Sky is cool too because it’s one of the only dog fighting MMOs – except for perhaps Ace Online from Suba Games. The game is also set during World War 2 and has plenty of real life airplanes in it. So World War 2 buffs or airplane aficionados will find something to love in the game.