Saturday, December 11, 2010

Best MMORPGs of 2010

MMORPGs offer the most in-depth gaming experiences, and the year 2010 has seen the release of some truly spectacular games. Vindictus, by Nexon, is a highly polished MMORPG that makes great use of instanced stages, and persistent world cities. The Celtic theme adds to the immersion, and the fluid gameplay and graphics, powered by the Source engine all add up to give Vindictus high production value all around.

Players looking for a more traditional MMORPG experience can look towards either Legend of Edda or Iris Online. Both games are developed by the same Korean studio, buy published by different portals here in the US. Legend of Edda has a ‘chibi’ theme and is published by GamesCampus. Iris Online has a Gypsy theme and is published by gPotato. Both games have anime style graphics, and fairly traditional gameplay mechanics. Iris Online is a bit more original, and has a more complex class system. The game is also more fully 3D, allowing for more exploration. Legend of Edda is much simpler, and has a pretty linear progression path both in terms of class progression and world exploration. Play one, or try both since they’re free to play! Unfortunately Iris Online shut down, but Legend of Edda is still around through GamenGame.

Moving on, lets talk about Battle of the Immortals. It is published by Perfect World Entertainment and is perhaps their most original MMORPG. Many of their previous games look and play like one another, but Battle of the Immortals was built on a totally different engine. It plays more like an action RPG. It has an isometric camera angle, and point-and-click movement. The game is easy to get into, and great for casual players.

Another interesting MMORPG from 2010 is Allods Online. This game combines the familiar graphic style and interface found in the popular World of Warcraft, but adds plenty of new features. Like Neo Steam and ARGO, it has a steampunk MMO Theme. That means air ships, rifles, and other fancy technologies are present. Allods Online has a very steady pacing, similar to high quality MMORPGs rather than the grind based gameplay found in many Asian MMORPGs.

Now lets get to some of the previously pay to play MMORPGs that required a monthly subscription that have been converted to free to play this year. Let’s start with EverQuest 2. It is a very well known game by Sony Online Entertainment. SOE got their feet wet in this f2p market with Free Realms and Clone Wars Adventures, both of which were aimed at a younger audience. Now that they’ve learned a bit about free to play, they’ve released EverQuest 2: Extended. Its free to play with several restrictions. Players can purchase access to additional races and classes via a cash shop. SOE also converted Pirates of the Burning Sea to f2p this year. Pirates of the Burning Sea is now perhaps the most in depth free to play game available. It has deep economic features that make it ideal for players looking for a game they can spend months or even years with.

There they are, some of the best MMORPGs of 2010. There were plenty of others but this should be enough to keep you busy over the holiday break!

Friday, December 3, 2010

APB Reloaded MMO. A look at Pay to Play Games as F2P Games

This news is a tad bit old now – but GamersFirst announced last month that they would be re-launching APB as a free to play game called “APB Reloaded”. Firstly, It’s cool to see a dead MMO like APB, which cost some $50 million to develop relaunching as a free to play title. Secondly, It’s awesome that GamersFirst is bringing back a dead game. The fact is, Real Time Worlds, the bankrupt studio behind APB, launched an incomplete game that was doomed to failure. Instead of their work being “wasted”, the game is revived as free to play. I suspect in the future, less and less pay to play MMORPGs will actually “shut down”. Instead, they’ll re-launch as free to play games just to see if the game will catch on. Dungeons and Dragons Online and The Lord of the Rings Online from Turbine were smashing hits as free to play games. In fact, both of these games made MUCH more revenues as free to play games than as pay to play ones. I would have loved to see NCSoft relaunchTabula Rasa as a free to play MMO instead of shutting the game down outright. I’d of course like to see games like Final Fantasy 11 and Age of Conan to eventually become free to play too – but seeing games become free to play instead of shutting down will prove to game publishers and developers that free to play really works.

Unfortunately, even with the success that Turbine has had with their free to play games, most game developers aren’t convinced that free to play is a viable business model for triple-A high budget titles. In reality, it is. Just look at the success Nexon has been having in North America. MapleStory, Dungeon Fighter Online and Vindictus have proven to be super popular (and profitable) for Nexon. Vindictus is easily a triple A action MMORPG with graphics that rival that of any “pay to play” game. Sony Online Entertainment is experimenting with free to play as well. They recently made Pirates of the Burning Sea free to play, and since doing so, the playerbase in the game has increased significantly. Back when the game had a free trial, I logged in to check it out and each of the game’s three servers had “ight” population. They now have “heavy” and “very heavy” population. It’s too early to say whether Pirates of the Burning Sea will do well or not as an F2P title, as the game became free to play a few days ago on November 29. I don’t think Sony Online Entertainment saw the success they expected when they made EverQuest 2 free to play 2-3 months ago. I think the reasonEverQuest 2 didn’t do that “great” as a free to play game is because it’s way too restrictive. Free to play users have shown that they dislike Mmos that are too “cash dependent”. MMORPG Cash Shops are a delicate thing and can’t be too overpowered. Gpotato learned the hard way with Allods Online that trying to milk their playerbase for every last dime they have is not a good way to keep their playerbase happy. Luckily, Pirates of the Burning Sea is much more “free” than EverQuest 2 – as there are only a handful of restrictions for free to play users. Those who end up subscribing at $15 a month receive some nice benefits, but nothing game-breaking.

I remember back when Electronic Arts released Need for Speed World, the game had some absurd level 10 cap for free to play users, and had the balls to call itself a free to play racing game. How can a game with such a level cap call itself free? It’s more like a free trial than anything else. Several months after release, EA removed the level 10 cap for free members due to player outrage. So I think any pay to play game that went free to play will eventually become more and more “free” as companies realize that they can make more money pleasing their users than angering them. Hopefully the new Battlefield MMOFPS game isn’t too restrictive, the same way Need for Speed World was when it launched. I think EA has a decent grasp on the whole F2P concept though, as they already have numerous F2P games including Battleforge, FIFA Online, Lord of Ultima and a bunch of other games.