Friday, September 4, 2015

Felspire Browser MMORPG Review

Felspire is a browser-based MMO that takes place in the magical world of Eremos where, like every MMO, it’s up to you to defeat evil. The story is bland and practically nonexistent, but not more so than you’d expect from a browser game. The gameplay is also just about as fun as you’d expect, with a nice bit of flair from PvP arenas, although the game is heavily detracted from by the intensive auto-questing. This is remarkably similar to other Chinese browser games such as Magerealm and Siegelord.

After a relatively simple login the game presents a rather standard character customization system. While there isn’t a whole lot in terms of customization, you can choose between male and female characters and you can customize enough to stand out. The real impressive aspect here is the class system. The initial 3-class system expands to about 15 specializations once you level up.
The gameplay itself works. It’s nothing really beyond pointing and clicking, but an impressive amount of armor and weaponry is present. PvP is a real surprise in a game of this scope, although not much skill is involved because of the simplicity of Felspire.

However, the auto-complete system is out of hand. In the time that between creating my first character, switching tabs, and then switching back I had missed the entire intro and had leveled up. Many browser games, and even some MMOs, have automated systems. Most of these just include automated walking, but there are exceptions. Felspire on the other hand is the exception. Not only is walking automated, but so is combat and full-on questing. After starting the game I didn’t have to touch anything for a full 15 minutes, and my input was only required after arriving at the game’s hub. I understand some automated gameplay to pass over boring parts of the game, but these issues could be solved in other ways (i.e. not including stretches of the game that are known to be boring). At the very least this system needs to be toned down.

I’m aware that being a browser game, Felspire is prone to issues that are caused by the browser of choice rather than the game itself. However, after testing the game on multiple browsers I still could not get the in-game map to work. There were a few loading issues here and there, but the issue with the map was the most prevalent. One positive aspect of Felspire, and other browser MMOs, is that they're Mac compatible. There aren't too many Mac MMORPGs out there, so Mac users should be glad to see more and more browser games get released. This certainly applies to Linux users too. In fact there are probably less Linux MMORPGs than Mac MMOs!

Felspire is an average game all around. While it isn’t particularly bad, it’s not great either. It doesn't bring anything new to the browser MMORPG market, but the game does have technologically impressive 2D/3D graphics for a browser game, but the graphics still don’t look that great. Combine this with a bland story and a ridiculous amount of automatic gameplay and you get a pretty average title. At least they give you a kickass sword to start with. I'd much rather play a western developed browser game like Aberoth or AdventureQuest Worlds, but that's just my 2 cents.

Friday, May 22, 2015

S4 League Review - One Man's Look into this Sci-Fi Shooter

S4 league is a brightly animated, anime-inspired 3rd person lobby-based MMO shooter from AeriaGames. The game was formerly published by Alaplaya, but Aeria acquired the game after a 2014 merger. Gameplay is extremely fast paced, players are able to select a wide variety of looks for their character, and there are numerous weapons available, ranging from conventional guns to a scythe. This game is available in North America, South America, Europe, and most of Asia through Aeria Games. There are no IP blocks so everyone can enjoy the game on the same service.

S4 League First Impressions:
The game opens with a very, very crisp looking logo and goes straight to a tutorial introducing the controls and various game modes. After completing the tutorial, the game has the player enter their ID. The actual story is almost completely irrelevant and isn't ever really addressed.
Players can select from 7 different game types, not including a practice mode. The gameplay is unique in its own way, especially when the character is sprinting, and is reminiscent of Destiny (although this game predates Destiny by a half decade). In terms of a visual style, the characters and their texturing have an anime feel, but possess nostalgic Final Fantasy-like qualities as well. S4 League's art style is what really sets it apart from other MMO shooters.

S4 League does what most games aspire to do in terms of character customization. Male and Female are the main selections, but after that, the options are nearly endless. Many players will go for straight Final Fantasy copies, with many characters emulating Lightning or Cloud, but others will go for entirely unique looks with brightly colored hair and eye catching outfits. These clothing and skin options also offer stat changes ( as well as a unique look. This aspect of the game continues to improve as the game updates because the game's creators offer little gifts with each update called “capsules”. These capsules have a variety of gifts in them from outfits to weapon skins. It can be something as simple as a new look for your character or it could be a substantial HP boost with a piece of clothing. They're also available when your team is victorious in certain game modes. This adds a new level of depth that most games simply don't have.

The maps are laid out appropriately for each game mode, but it's nothing special. With game modes like Touchdown, which is essentially a capture the flag game mode, larger maps keep things more balanced, while other modes like Deathmatch are much smaller and meant to keep the game fast paced and exciting. There's also a map series that the game designers have kept going through the duration of the game's existence, so it is nice that the game keeps in touch with its roots.
The texturing and color is fantastic, but the game did experience problems in terms of changing framerate, causing it to lag and question the integrity of the players in the lobbies. Meaning that the players in that match are cheating and it's really obvious. Games that were free of players modding didn't have this problem.

Shadowing as a whole was ok, but slightly inconsistent. For example, if a player uses a larger melee weapon such as a sword and runs around the edge of a wall, it will poke through the walls and make some odd shapes on the ground; like a shadow that runs the opposite direction of where the light is coming from.

Lastly, the sound is spot on. I had just normal earbud headphones and found the sound to be very balanced and not too loud. The announcer at the beginning of each mode is a nice addition to the stellar editing and soundtrack that the game possesses.

Gameplay Summary:
S4 League is very fast and very intense, right from the get-go. From the time the announcer introduces the game mode, a player will no they're in for something crazy with the fast-paced, well-orchestrated music. New players may struggle initially, but the concept “thrown to the wolves” is very appropriate when discussing this game. Since the game requires characters to progress based on match experience or premium purchases, it may be a bit disheartening to a new player, but it is manageable. The fast paced action reminds me of GunZ 2 or the original GunZ.

Another fun quality about this game is even though it's a sci-fi action shooter, players that prefer melee weapons can use things such as a shield breaker or an energy sword instead of a rifle or machine gun. Fortunately, with the ability to rapidly switch weapons, most players will find they prefer a hybrid style rather than just a brute or assassin-like style. This is most true when a player utilizes the sprint/slow time feature while playing. It's what propels most players toward a kill move and really separates who gets the kill and who is left waiting to spawn.

Practice mode is definitely recommended, especially if a player prefers a traditional gun, just to get used to the firing and targeting system. Another way to get accustomed to the controls would be play a less strenuous mode such as Touchdown, that way the player can gradually feel the game out without getting killed regularly as they would in a deathmatch.

Minor Details:
Although the majority of the players are honest and play normally, there are more than a few hackers out there who will make the gameplay experience quite frustrating.

Premium play isn't a requirement, but it certainly does seem to help a lot of players. These players act normal and play normally, they simply have better skins and weapons. Again, similarly to the hackers, this can be slightly discouraging to a new player. However, it will eventually balance out as a player gains experience and makes substantial upgrades to their characters and their abilities. Some things don't necessarily make sense, like a shirt carrying a weapon boost or If you're a new player, expect a wait when you're first joining a lobby. Some of the lobbies such as deathmatch or siege are full of clan players. Since this isn't the largest MMO community out there, it can take some time to get a match.

Conclusion:
S4 League is a good game that could be a great game with a few simple fixes to the community and player matching system. The game itself is wonderful and I experienced no problems until I actually started interacting in matchmaking.

The game needs a few more maps, that's a definitive answer. While game modes like Chaser and Deathmatch have a good selection, some other modes like Touchdown will get repetitive with the lack of variety. Still, S4 offers unique gameplay unlike traditional tactical shooters like Alliance of Valiant Arms and CrossFire.

Those looking to rank up quickly will have to be persistent. As the old saying goes, “practice, practice, practice.” That really is the best way to address the gap between seasoned players and veterans. Learning corners and being an intelligent player will reap its own rewards.

This is a good game, but some of the players are broken and it really is distracting. Whether it's through a boot option or a new reporting system, hackers and modders need to be taken out of this game. Players shouldn't affect a game that much, but the inability to even spawn safely in some modes completely took me out of the game. The game plays the way it is intended to and is good for consecutive hours of playing. In addition to a great soundtrack, the actual story is super intriguing and I highly suggest looking up some of the fan art and accompanying stories that have come to fruition because of this game.