Showing posts with label gaia online. Show all posts
Showing posts with label gaia online. Show all posts

Tuesday, September 14, 2010

MMOs You can Play 5 Minutes a Day

When people hear the term “MMO” or “MMORPG” they instantly think the game is ridiculously time consuming. There’s also a stereotype out there that MMORPG Players have no lives. Both of these statements are false. Not every single MMORPG consumes a person’s life. There are countless casual and social games which can be played for a few minutes each day. Browser based MMORPGs especially are designed to be played in short intervals. Games like War of Legends, Caesary and Heroes of Gaia are a few examples of some MMOs that can be played 10 minutes a day. A lot of “hard core” client based MMORPGs like Dungeons and Dragons Online and Grand Fantasia can certainly eat up a person’s entire day, as these games are BUILT to consume a lot of time. As I mentioned earlier though, there are plenty of games designed for casual players.

Facebook Games such as Farmville, Ninja Saga and Nightclub City for example are also designed to be played in short bursts. It doesn’t even make sense to play these games for hours at a time, as these games involve lots of waiting. Personally, I know a lot of non-gamers who play Happy Aquarium, Pet Society and Restaurant City. These Facebook Games are actually a rapidly growing market. I think they’re so successful because they attract both gamers and non-gamers. Plus, these games don’t involve any actual skill; players only need to click around every few hours to progress in these kinds of games, while actual in depth MMOs like Ace Online and Dragon Oath actaully take some sort of skill and understanding of game mechanics.

There are also a few browser based chat MMOs like IMVU, WoozWorld and Gaia Online which are designed for those looking for more of a social experience than a gaming one. Players in these kinds of games don’t have to play for hours at a time, but can instead play in short 30 minute bursts. The purpose of these games is to make friends and meet new people online – not slay monsters and complete quests. There are client based MMOs like Lost Saga, Audition Online and ShowUp which can also be played in short bursts. The reasons these games don’t take up too much time is because each individual round only takes 10 minutes or so in these MMOs. “Rounds” in League of Legends on the other hand, can take upwards of an hour – sometimes much longer.

So enough with these stereotypes. There are MMOs out there that can be played in short bursts. Not every MMORPG player is a bum who plays games all day.

Saturday, June 5, 2010

Social MMORPGs Are Ridiculous

I tried playing one of those social MMORPGs the other day. I think it was Secret Builders and the game was so bad it’s ridiculous. There are so many browser based MMORPGs out there with an emphasis on social interaction. Games like Littlest Pet Shop Online, Habbo and OurWorld for example play almost exactly like Secret Builders. Players simply walk around and, get this, chat. That’s it. All of these games rely on people interacting and chatting with each other. I mean, the game has a cool historic component to it, where you can learn history by completing quests, but I predict no one actually cares about this bit.

I can’t believe so many people play these games. When I played Secret Builders, the game was absolutely packed. Every single map in the game had players in it. Think about Secret Builders is, it’s not really a game. In 3D MMORPGs like Soul of the Ultimate Nation from ijji and Rappelz from gPotato, you can at least kill monsters and gain levels in standard MMORPG fashion. In these social MMORPGs though, the only thing you can really do is talk with others. Unfortunately, since these games are designed simply for chatting, most guys look for girls to talk, but these people don’t realize that there aren’t any girls on the internet, so they’re just wasting their time.

I wouldn’t mind these games so much if they had more things to do. At least social MMOs like Gaia Online and eRepublik have a purpose. Same with ShowUp from Snail Games. It’s a dancing MMO but with a social component – not a social MMO with a bunch of crappy flash games on the side. I guess on the positive side Secret Builders has a housing component to it same as OurWorld, which is a good way to stay busy, but I feel these games don’t offer enough to “do”. I gave both of these games a sincere attempt, but I couldn’t stay hooked on either. I’m not condemning these MMOs, as they do have larger playerbases, so people clearly see things in these social MMOs.

If you have any social MMOs – enlighten me. What am I missing? Why do you guys play these games?