Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Monday, October 25, 2010

MMORPG File Sizes

One thing I’ve noticed is as MMOs get more complicated and their file sizes seem to keep getting bigger and bigger. This is most certainly a big problem, as some MMORPGs are just so big that no one has the patience to download them. Well, not “no one” but I think games like Runes of Magic from Frogster and Age of Conan from Funcom are screwing themselves over because of their file size. Runes of Magic is 6+GB big, so installing and patching the game can take 3+ hours – and that’s on a FAST internet connection. Anyone on DSL will probably end up giving up well before the game even finishes downloading. The same thing applies to Age of Conan – that game is a MONTER. It’s 20GB big – which means on a fast internet connection the game will take almost 12 hours to fully install and patch. If the patch servers are busy, it could take even longer. I think the “sweet spot” for games is 1.2GB or less. Anything above 2 is really pushing it. Dungeons and Dragons Online is a whopping 4GB on “High res” mode, but at least the game lets players download a normal version which is 2.8GB – a cool 25% smaller in size. Games like Star Citizen will be pushing 100+GB too. MMORPG File sizes are just getting way too big.

Perfect World and Jade Dynasty are both under 2GB, yet they both look great. Dungeons and Dragons Online which is TWICE as big isn’t twice as good. Heck, many of the more successful games are LESS than 1GB. Look at Eudemons Online and Conquer Online from TQ Digital. Both games have a crazy big population, but the games are under 800MB. The Lord of the Rings Online on the other hand is a top notch game, but it’s a WHOPPING 10GB big. What on Earth is Turbine thinking? I think one easy solution to these huge file sizes is to download only portions of the game. For example, let’s say when I download Fists of Fu or Fiesta Online from Gamigo – instead of downloading the ENTIRE game’s content, I should only have to download the first 10 dungeons in the game. That’s it. As I make my way to dungeon #7 or 8, the game can begin download the next 10 dungeons in the background. That way, everything is done uninterrupted, and if I decide that Fists of Fu isn’t for me, I wouldn’t have had to wait until I downloaded the entire game!

The thing is, games like Grand Chase, Lost Saga, FreeJack and Zentia don’t really need to worry about this little issue as these games aren’t exactly huge to begin with. I think only games that are over 2GB in size should bother doing this. Though I’m sure other games would benefit too. Imagine being able to download and install an MMORPG like Battle of the Immortals, Heroes of Three Kingdoms or Metin 2 in a few minutes? This could easily be achievable if players could download the first few zones in the game, and have the game automatically download and install more zones in the background while you play. I think Guild Wars from NCSoft actually does this, and if I remember correctly the MMORPG free trial for World of Warcraft does it too. I don’t think ANY free to play MMORPGs do it though.

The problem really isn’t a game’s size, as most modern hard drives today have 250+GB with new hard drives having over a TB. The problem is the annoyingly long time it takes to fully download and patch a modern day MMORPG. So breaking the game down into pieces and having the game download more content AS you play would mean people can jump into games easier. There’s no reason newer MMORPGs like Kitsu Saga andLegend of Edda don’t have this built in. I can see why really old games don’t have it, but new ones should. What are your thoughts on this? I think I’d be willing to download and play more games if I didn’t have to wait so dang long to download them!

Sunday, May 30, 2010

Anime MMORPG Graphics

Is it just me or do anime MMORPGs just look nicer than realistic 3D MMORPGs. I’ve never been a fan of anime, but I find MMORPGs that have sleek anime graphics to be visually satisfying. Games like Cloud Nine (Netgame) and S4 League (Alaplaya) for example look really awesome. The graphics aren’t at all realistic, but the art style is gorgeous. Not all anime MMORPGs look nice though. MMOs like Grand Chase from Ntreev and Fly For Fun from gPotato don’t look nearly as awesome. I guess its because the graphics in these games are a bit more jagged and low quality. No fault of the publishers of course, as both of these games are quite old now. I can safely say though I prefer Cloud Nine style anime graphics over Runes of Magic style Western cartoony graphics. I don’t think Cloud Nine is a better game than Runes of Magic, but I like the art style much better.

One interesting thing about this issue is that realistic 3D MMORPGs like Karos Online from NHN and Last Chaos from Aeria Games will age much faster. In 5 years these games will look terrible in comparison to the new 3D games, while anime inspired MMORPGs like S4 League will still look good. Obviously newer games will always look better, but my argument is that anime inspired games age better as its much harder to improve anime style graphics than realistic 3D graphics. Here’s some interesting proof. MapleStory which is a 7 year old game now still looks good visually while an older 3D game like Rappelz is beginning to show its age.

Anyone else with me on this? I find it weird that I think this way because I don’t really like anime, but I love anime graphics and characters. Unfortunately there aren’t enough good anime inspired MMORPGs out there. All the best MMORPGs are 3D and more realistic. Think Dungeons and Dragons Online and Allods Online.