Sunday, June 27, 2010

MMORPGs That Will Never Release

I hate seeing awesome new MMORPGs sitting in perpetual closed beta, or perpetual “coming” soon status. Some of the games I’ve been waiting for will unfortunately never see the light of day. One of those games is Dance Groove Online from OutSpark. The game had its first closed beta 7 months ago, but since then there’s been zero update. The official site says “open beta coming soon” but it’s been that way for 7 months now. It doesn’t seem like it’s going to launch anytime soon. This sorta sucks, as I’m a fan of games like Audition Online from T3Fun and even Dance Online from Acclaim. These rhythm based dancing MMOs are surprisingly fun. I was looking forward to Dance Groove Online because the game was developed by Electronic Arts, so it was bound to be very high quality, as EA’s other free to play games including FIFA Online and BattleForge are quite amazing. It seems like Outspark will never launch Dance Groove Online, just like they never launched Blackshot and Erebus: Travia Reborn.

Another MMORPG that looks like it’ll never release is Huxley: The Dystopia from ijji. I’d bet anything that this game will never come out. The game was originally designed and planned out as a console FPS, but for some reason decided to be a pay to play MMOFPS. In its latest development the game decided to be free to play and announced that ijji would publish it. After two closed beta, the game has been in “coming soon” mode for over 5 months now. This is too bad, especially since Huxley looked pretty original compared to ijji’s other MMO shooters, which include Soldier Front, Genesis A.D, Karma: Operation Barbarossa and Alliance of Valinat Arms. The reason why Huxley was different is that it had persistent world MMO elements and actual RPG style progression. The only other game like that was PlanetSide from Sony Online Entertainment and that is a pay to play game with a free trial.

Yet another game that’s likely to never release is Altis Gates from IGG. It’s supposed to be some cool new turn based MMORPG, but its open beta has been delayed twice now and the second time it has been delayed “indefinitely”. When Open betas MMOs get delayed, it’s never a good sign. Hero:108 Online delayed its open beta for only one day just recently, but when a game delays “indefinitely” it’s always a bad sign. Uforia recently delayed Camon Hero indefinitely, so I’m a bit upset about that. Camon Hero looked awesome, but I haven’t lost hope on that one yet. I’m starting to get worried about Land of Chaos Online from Alaplaya, which has no defined open beta date. Not having a clear beta schedule is also a bad sign.

If I missed any other MMORPGs that will never release, let me know in the comments.

Wednesday, June 23, 2010

Back to S4 League and Combat Arms!

I tried getting into Eve Online the other day, but once again failed. This is like my fourth failure, as I’ve downloaded and installed the game four times now only to quit within a few days. Luckily I can try the MMORPG free trial every time, so it doesn’t cost any money. Luckily, every time I quit playing an MMORPG I can always go back to playing S4 League and Combat Arms. Two MMOFPS games that have been my “fall back” games for quite a while. Whenever I get bored of playing an game, I just go back to these two titles and I’m good to go. I’ve been playing these games for years and yet S4 League from Alaplaya and Combat Arms from Nexon keep me coming back for more. It doesn’t really make much sense, as you’d imagine an MMOFPS would get boring after a while, but it just never does. Of course I try new games as well, it’s just that when I quit playing the new MMOs I try, I can always go back to these games and have fun!

I remember going through like five random new MMORPGs in one day. I played Neo Online, Pet Forest, and Azuga: Age of Chaos from PlayOMG and unfortunately none of them kept my attention. I played them for a few hours each actually, so I gave them a fair chance. Then I jumped right into Luna Online from gPotato. I already had an account with them back when I used to play Rappelz, so trying Luna Online was convenient. Luna was a bit weird though. The game played off as a cute MMORPG, and the whole cuteness of it made the game feel awkward, as players were younger kids, but NPCs were adults. I dunno. I just felt I couldn’t connect with the world. Right after playing and quitting all of these games I jumped in MapleStory from Nexon, which is my third “fall back” MMORPG. A game that I feel I could play often without ever getting tired. MapleStory is my favorite side scrolling MMORPG by far and also my favorite 2D MMORPG. The game just has so much to do, it’s hard to get bored of it!

I honestly can’t answer why these games are entertaining, even after I’ve played them to death. Even after playing Atlantica Online from Ndoors for months, I was able to jump right into S4 League for some instant fun. The thing about MMOs that make them so fun, is that you can jump right into them. MMORPGs on the other hand, you need to grind for a while before you can get to the fun late game content which includes PvP and raiding. In PvP MMORPGs like Kingdom Heroes and Aika Online, you need to play for a month at least before you can experience the fun PvP content towards the mid-end game. So players do need to commit a lot of time to those games before they can get to the fun bits.

I’m sure some of you guys have your own “fall back” or “back up” MMOs / MMORPGs as well? Mine are S4 League, Combat arms and to a degree MapleStory. What are yours?

Sunday, June 20, 2010

Downloading Eve Online.. Again

I’m going to give Eve Online another chance. I just created my 14 day MMO free trial account and I’m downloading the game right now. I’m downloading at a cool 3MB/s so my client should be done in 13 minutes. Eve Online is a gave I’ve always wanted to get into, but for some reason never could. Twice I quit the game before finishing its tutorial. Yeah, the game is that intimidating. I’ve read a lot about it on MMORPG review sites and aside from Ultima Onlineback in 1999 it is by far the most ‘open” and PvP heavy pay to play MMORPG ever. Players can kill each other just about anywhere in the universe. Neat huh? Unfortunately even though Eve Online sounds really cool it has one of the steepest learning curves ever.

One aspect of the game I dislike is that older accounts are ALWAYS more powerful than newer one. The skill progression system is pretty random. Players gain skill all the time, even when they’re logged off with no max skill cap. With the amount of skills in the game, it’s impossible for anyone to master them all, so players tend to specialize. I mean, you could master them all, but it would take like 20+ years. Older accounts have ultimately more learned skills than newer ones – no matter what. Most MMORPGs including free to play ones like Gates of Andaron from GameForge,Neo Steam from Atlus Online and even Magic World Online from EnjoyMMO are built so no player late game is more powerful than others. The whole older accounts have more skills thing is pretty silly in my opinion. Luckily though, there are so many skill trees, it doesn’t make sense for anyone to even TRY learning everything. EVERYONE specializes, so a 1 month old player could have more skill in one type of skill than a player who has been playing for years.

Eve Online has so many interesting aspects that I really want to dive into. The game supposedly has one of the coolest in game economies ever. Even more so than Luminary: Rise of the Goonzufrom ijji, which had a stellar in game economy. Heck, I remember reading a big Eve Online bank scandal in The New York Times. How many other big in game scams get published in such a reputable paper? None. Eve Online also has a massive Corporation vs Corporation PvP system. Players can band together and form Corps which are guilds in game. These Corps can band together to form alliances, and alliances can control various outposts and territory in space. It’s not uncommon for thousands of ships to be in one area at once to battle it out. Yeah, Thousands of players. The only other game with that kind of massive PvP is Aika Online from gPotato, which boasts 1000 vs 1000 PvP.

Anyway folks. I’m almost done with my free trial download. I’ll make sure to let you know if I get passed the free trial this time!

Tuesday, June 15, 2010

Playing MMORPGs in Korea

One of my buddies here in the U.S. Is moving to Korea later this year. Sorta sucks, but at least I can still talk to him via skype and play MMOs like Dragon Oath and Neo Steam with him. Internet 4tw I guess. Korea is pretty awesome considering all of these free to play MMORPGs originate there. Well not all of them, but most, as Electronic Arts recently entered the free to play arena with FIFA Online and Battleforge. Even Sony Online Entertainment began embracing free to play with Free Realms and Clone Wars Adventures. Some of my favorite free to play MMORPG companies though are Korean. Companies like NCSoft and Netgame for example are high quality MMO developers. NCSoft is probably best known for Guild Wars and Aion while Netgame is better known for Hero Online, Scions of Fate and Cloud Nine.

Come to think of it… a lot of the MMORPGs I play are developed in China. I used to think 99% of free to play MMOs came from Korea, but chinese developers like Perfect World Entertainment (Ether Saga Online, Jade Dynasty, Etc) and ChangYou (Dragon Oath and blade Wars) are pretty big companies. Perfect World Entertainment is huge in China and probably one of the biggest MMO companies in the U.S as well with their American division. So I guess its sort of a misconception that free to play MMOs are exclusively from Korea! Chinese MMORPGs are big too!

Anyway. I bet there are a lot of awesome MMOs available in Korea that aren’t out in the U.S. Yet. I know Netmarble (Korean MMO company) launched a global English portal, but they only have one game available at the moment – Mini Fighter Online. The Korean portal on the other hand has games like Koongya Adventure, Wego and numerous other titles that haven’t even been announced in the U.S. Yet. Vindictus is already available in Open Beta in Korea through Nexon as well. That game is highly anticipated here in the States, but it won’t be released until Fall, 2010. So North American and European users will have to wait. I guess one of the perks of living in Korea is that there are a lot more free to play games available. I wonder if pay to play games in the U.S. Like Lineage 2 and Aion are free to play in Korea? I think they actually might be.

Anyway. Yeah. Living in Korea sounds pretty interesting, but it would sorta be impossible for me, as I don’t even know the language. My buddy who’s moving there is Korean so it makes sense for him. Anyway, I’m about to go play some League of Legends with my Korean buddy.

Friday, June 11, 2010

Florensia is Awesome

I downloaded and installed Florensia from Alaplaya yesterday and have been playing it nonstop. The game’s graphics are great and the game is set during the Victorian era. I mean, the game is set in a pretty generic fantasy environment, but the Victorian era architecture and character models make the game look at least a bit different than other fantasy MMORPGs. The game only has a handful of classes, but where the game really shines is its unique sea-based gameplay. The game has both a land and sea component to it. On land, Florensia plays a lot like Shaiya and every other fantasy MMORPG, but when players enter the game’s seas, they start at level 1. It doesn’t matter what level they are on land, the game’s sea based component is basically another game in and of itself. So players can experience an entirely new game on Sea. This is really original, because most MMORPGs never let you experience sea based gameplay.

Newer games like Tales of Pirates 2 from IGG and Kingdom Heroes from Aeria Games have sea based components as well, but all of these games copied Florensia. Florensia was the first game that really had an expansive sea based aspect. Another thing worth saying is that the sea based aspect of Florensia is actually really in depth. It’s basically a whole second game rather than just a feature. Players literally have a separate set of skills, experience and items for the sea component. Both the sea and land aspects of Florensia are top notch. The experience rate is a bit slow, but once you get used to its okay. In one day of casual playing, I reached level 14 or so. I know it’s not high, but the experience rate is low.

The only thing I’d like to see added to Florensia is more classes. As is the game only has like 5 playable classes, which is terrible. I dunno about you guys, but when I play an MMORPG, I prefer it to have a lot of classes – so if I ever get bored of my character, I can just try another class. I remember I played Dark Age of Camelot for years because it had like 30+ playable classes.

If you’ve never played Florensia before it’s worth trying. The guys behind the game do a great job keeping it up to date. It seems like every few months they add a boat load more areas to the game, so there’s no way anyone can really “finish” it. Like Requiem from Gravity, the game has plenty of quests too, so you’ll never have to outright grind. Instead you just quest your way to experience, which is always more fun than outright grinding.

Saturday, June 5, 2010

Social MMORPGs Are Ridiculous

I tried playing one of those social MMORPGs the other day. I think it was Secret Builders and the game was so bad it’s ridiculous. There are so many browser based MMORPGs out there with an emphasis on social interaction. Games like Littlest Pet Shop Online, Habbo and OurWorld for example play almost exactly like Secret Builders. Players simply walk around and, get this, chat. That’s it. All of these games rely on people interacting and chatting with each other. I mean, the game has a cool historic component to it, where you can learn history by completing quests, but I predict no one actually cares about this bit.

I can’t believe so many people play these games. When I played Secret Builders, the game was absolutely packed. Every single map in the game had players in it. Think about Secret Builders is, it’s not really a game. In 3D MMORPGs like Soul of the Ultimate Nation from ijji and Rappelz from gPotato, you can at least kill monsters and gain levels in standard MMORPG fashion. In these social MMORPGs though, the only thing you can really do is talk with others. Unfortunately, since these games are designed simply for chatting, most guys look for girls to talk, but these people don’t realize that there aren’t any girls on the internet, so they’re just wasting their time.

I wouldn’t mind these games so much if they had more things to do. At least social MMOs like Gaia Online and eRepublik have a purpose. Same with ShowUp from Snail Games. It’s a dancing MMO but with a social component – not a social MMO with a bunch of crappy flash games on the side. I guess on the positive side Secret Builders has a housing component to it same as OurWorld, which is a good way to stay busy, but I feel these games don’t offer enough to “do”. I gave both of these games a sincere attempt, but I couldn’t stay hooked on either. I’m not condemning these MMOs, as they do have larger playerbases, so people clearly see things in these social MMOs.

If you have any social MMOs – enlighten me. What am I missing? Why do you guys play these games?

Wednesday, June 2, 2010

MMORPGs With a Twist

I’m tired of playing cookie-cutter fantasy MMORPGs like Last Chaos and Grand Fantasia from Aeria Games. Now these games aren’t terrible, but they aren’t original either. When I play generic fantasy games, I always feel as if “I’ve been here before”. Class names, environments and gameplay mechanics just feel way too similar. It’s not just fantasy games either. I’m tired of playing very basic MMORPGs that do nothing to push the genre forward. I want to play games that are genuinely different, because as is most games are way too similar to each other. Luckily there are MMOs and MMORPGs out there that satisfy my desire for creativity.

Games like Savage 2 and League of Legends for example are top notch original titles. Savage 2 is a unique mix of third person shooter and MMO strategy. The game is broken down into two teams – the Beasts and the Legion. Basically humans vs monsters. Each side has 1 player called the commander who plays in a top down real time strategy style camera view, like in Starcraft and Age of Empires. The commander is responsible for spending the team’s resources on constructing buildings, researches and defenses. The players on the team are the foot soldiers who must secure resource and strategic points. It’s a game that requires a lot of team work and even though it sounds complicated, it’s not. It’s a really easy game to learn that everyone should check out. The second game I mentioned is League of Legends from Riot Games. It plays like DotA from Warcraft 3, except with much crisper graphics. The visuals are definitely anime inspired, but they look gorgeous. They’re more “Western” anime than Eastern, sort of like Battlefield Heroes from Electronic Arts and Team Fortress 2 from Valve. The gameplay is very complicated, but it’s a really fun game that’s worth learning.

Another MMORPG with a twist is Land of Chaos Online from Alaplaya. It’s called Loco for short and plays a lot like League of Legends. It’s actually League of Legends meets Savage 2, as the gameplay is done entirely in third person. It’s an action MMORPG as well, so combat is always fun and interactive. No boring point and click stuff. The game is still in closed beta, so there are a lot of bugs, but from my experience with the game, it’s a very original title. I can’t decide if I want to recommend it yet, because I get a lot of lag in the game. It’s weird, because I don’t lag at all in Florensia, which is also published by Alaplaya.

On the more traditional MMORPG front, I recently played Neo Steam from Atlus Online and Kingdom Heroes from Aeria Games. Both are neat titles, but I liked Neo Steam a bit more. The game is largely a traditional fantasy game with Steampunk MMORPG elements. Come to think of it, Steampunk is a very under utilized setting that deserves more exposure. Kingdom Heroes is a fun game too. The game’s soldier system adds some variety to the otherwise bland grind oriented genre. The game’s intense PvP keeps things interesting too.

Anyway guys. I definitely recommend checking out the games mentioned in this piece. If you know of any other MMORPGs with a twist, leave their names in the comments.